Quick commerce · Delivery · Concept

NawNaw

A quick-commerce app named after its own promise, with every screen traced back to a person who was simply out of time.

The problem

Sometimes the shops aren't open yet. Sometimes they are and you still can't get there, because what you're short of is time, not access. Next-day delivery is no use to someone who needs it in twenty minutes.

The outcome
15 mindelivery promise, made accountable on screen
₦10,000target basket the whole store is designed around
90/dayorders to break even per dark store
Role
Product Designer & Frontend Engineer
Timeline
June 2–16, 2026
Team
Solo
Tools
Figma · React Native/Expo
The whole idea, in one screen

A store you can read in a glance, leading with time instead of price. Everything else is in service of this.

Home Screen
ETA sits where a discount banner would — you sell time, not price.
Experience

See it in motion.

A quick walkthrough of the core NawNaw shopping experience, from browsing an aisle to tracking a 15-minute delivery.

iPhone frame

Home → Aisle → Cart → Checkout → Track Order

The screens that carry it

Six decisions you can see.

Each screen solves one thing. The reasoning behind every call is in the written version.

Sensitive items
01 · Sensitive itemsOne toggle reshapes the catalog — the shop bends to the shopper.
Cart maths
02 · Cart maths“Add ₦400 to skip the fee” — framed as avoidable, never a punishment.
Guest checkout
03 · Guest checkoutAuth deferred to the one moment it matters: placing the order.
Address by landmark
04 · Address by landmarkThe typed landmark is the real instruction, not the map pin.
Live tracking
05 · Live trackingA countdown makes the 15-minute promise accountable on screen.
Product page
06 · Product pageThe calm end of the app, without slowing the impulse buys.